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The Sims FreePlay CSP - Audience and Industries blog tasks

  The Sims FreePlay CSP - Audience and Industries blog tasks Create a new blogpost called 'The Sims FreePlay CSP - Audience and Industries blog tasks' and complete the following tasks. Audience Read  this App Store description and the customer reviews for The Sims FreePlay  and answer the following questions:   1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. Life simulation: Players control and create Sims’ lives. Customization: Build homes, design characters, and create stories. Updates: Seasonal events and new content keep the game engaging 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? It emphasises customisation, real-time events, and community-driven updates that encourage innovation and player cooperation. 3) Read a few of the user reviews. What do they suggest about the audience pleasures of the g...

Video games: Henry Jenkins - fandom and participatory culture

  Henry Jenkins - fandom blog tasks The following tasks will give you an excellent introduction to fandom and also allow you to start exploring degree-level insight into audience studies. Work through the following: Factsheet #107 - Fandom Read  Media Factsheet #107 on Fandom .  Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) or log into your Greenford Google account to access the link. Read the whole of Factsheet and answer the following questions: 1) What is the definition of a fan? Fans do more than just like or even love a particular media text, ‘true fans’ have a devotion that goes beyond simply  consuming media texts, and is, as Matt Hills argues, part of a person’s identity in much the same way as gender, class and age define who we are. 2) What the different types of fan identified in the factsheet? Hardcore/True fan  Newbie Anti fan 3) What makes a ‘fandom’? A passion that binds enthusiasts in the man...

OSP final Index

1)  OSP: Clay Shirky - End of Audience blog tasks 2) OSP: Influencers and celebrity culture 3) OSP: Taylor Swift CSP - Language and Representations 4) OSP: Taylor Swift CSP - Audience and Industries  5) Baseline Assessment learner response 6) OSP: Postcolonial theory - Gilroy and diasporic identity 7) OSP: The Voice - blog case study

OSP: Taylor Swift CSP - Audience and Industries

Taylor Swift: Audience and Industries blog tasks Create a new blog post called 'Taylor Swift: Audience and Industries blog tasks' and work through the following to complete your case study. Audience Background and audience wider reading Read  this Guardian feature on stan accounts and fandom . Answer the following questions: 1) What examples of fandom and celebrities are provided in the article? Fans are seen as quite obsessive especially with big artists like Taylor Swift and are seen to be hardcore in the role of supporting her.  Issy Aldridge said  “Stan accounts are like roving reporters in that they comment on the action live and as it happens.” 2) Why did Taylor Swift run into trouble with her fan base?  When the presale for Taylor Swift’s tour turned into a battle royale for fans locked out of Ticketmaster’s system, frazzled Swifties voiced their disappointment. Ticketmaster and Swift quickly  apologised.Taylor Swift described this process as ex...

women in videogames

  Part 1: Background reading on Gamergate Read  this Guardian article on Gamergate 10 years on . Answer the following questions: 1 ) What was Gamergate?  Protest against  against  unethical  video  game  journalism it was a significant turning point on conversations about gender  2) What is the recent controversy surrounding narrative design studio Sweet Baby Inc?  Critics, including some former Gamergate supporters, accuse the studio of promoting a “woke agenda” in gaming, showcasing the persistent resistance within certain gaming communities to increased diversity and inclusion. 3) What does the article conclude regarding diversity in videogames? The industry still struggles with creative inclusion. Part 2: Further Feminist Theory: Media Factsheet Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) or  here using your Greenford Google login . Find Media Factsheet  #169 Further ...